Why You Want Someone ELSE to Get Your Game in Retail
Well, its been a while since I wrote in here but I was suddenly inspired to write today as I hit yet another small roadblock in the world of retail. You want to get your game into retail, into the biggest stores in the land, the stores in the mall, the stores on line, and you want to […]
8 sensible gifts of Cards Against Humanity
Well its been an interesting year – and of course -the last half has been spent planning the 8 sensible gifts of Hanukkah printing with Cards Against Humanity. This year I learned how hard it is to actually get Chinese people to take vacations and then write about them – LOL as we did with […]
Remaking the Game: KickStarter and the Morphing of Marketing
It used to be that sometimes in order to get a game made someone had to die, and insurance money needed to be collected before a game designer’s 10 year project ever saw the light of day and actually got printed and packaged for retail sale in a true production run. Designers would labor on their […]
Gen Con 2015 – a full on blast for Breaking Games!
Gen Con this year was an amazing ride!! From planning which games were going to trying to alot booth space for them, arranging rooms for some of our designers to having giant 10 people dinners (with the greatest local IPA’s in Indy) it was an up at 7 in at 11 daily adventure. Planning it […]
Get on top of your game – Game Designers Can Balance Life & The Dream
I am sorry for not blogging for a while – not because people are waiting for me to say something – but because someone noticed I had not been blogging in a while and wanted to know WHAT was wrong. So I would just like to say that nothing is wrong – I have just […]